Menschlich
|||||- Korrosionsresistentes Frachtegtell (2D and 4D)
- Enzym Raketenrampe
- Meta-Legierung-Hüllenverstärkung
- ferngesteuerter Flechettenwerfer (Fest)
- ferngesteuerter Flechettenwerfer (Turm)
- Shock Cannon (Fixed, Large)
- Shock Cannon (Fixed, Medium)
- Shock Cannon (Fixed, Small)
- Shock Cannon (Gimballed, Large)
- Shock Cannon (Gimballed, Medium)
- Shock Cannon (Gimballed, Small)
- Shock Cannon (Turreted, Large)
- Shock Cannon (Turreted, Medium)
- Shock Cannon (Turreted, Small)
Guardian
|||||- Guardian-Gausskanone (Fest) (Klasse: 2)
- Guardian-Gausskanone (Fest) (Klasse: 1)
- Guardian-Rumpfhüllenverstärkung
- Guardian-Modulverstärkung
- Guardian-Plasmalader (Fest) (Klasse: 3)
- Guardian-Plasmalader (Fest) (Klasse: 2)
- Guardian-Plasmalader (Fest) (Klasse: 1)
- Guardian-Plasmalader (Turm) (Klasse: 3)
- Guardian-Plasmalader (Turm) (Klasse: 2)
- Guardian-Plasmalader (Turm) (Klasse: 1)
- Guardian-Kraftwerk
- Guardian-Frameshiftantrieb-Booster
- Guardian-Energieverteiler
- Guardian-Fragmentkanone (Fest) (Klasse: 3)
- Guardian-Fragmentkanone (Fest) (Klasse: 2)
- Guardian-Fragmentkanone (Fest) (Klasse: 1)
- Guardian-Fragmentkanone (Turm) (Klasse: 3)
- Guardian-Fragmentkanone (Turm) (Klasse: 2)
- Guardian-Fragmentkanone (Turm) (Klasse: 1)
- Guardian-Schildverstärkung
- Javelin (Fighter)
- Lance (Fighter)
- Trident (Fighter)
Use data from the Engineering Database
and EDEngineer (an ingame overlay to track materials, data & blueprint progress).
and EDEngineer (an ingame overlay to track materials, data & blueprint progress).